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Do Video Games Cause Violence?

Written by Coach Andy | Apr 7, 2023 1:00:00 AM

Do Violent Video Games Cause Violence?

Do video games cause violence? This is a hotly contested topic in today's society, with people on both sides of the argument being very vocal. With its place firmly entrenched in modern culture, we need to examine how violent video games may or may not be related to violent behavior. To get to the bottom of this issue, we'll dive into the arguments for and against video game-provoked aggression by exploring studies conducted on the effects of violent games and the other risk factors that may affect people's behavior, as it is a major concern.

Overview - How are violent video games related to violence?

The ongoing debate on the correlation between video games and violence has garnered significant attention over the past few decades in every country. Numerous risk factors contribute to this conversation, stemming from the realistic and immersive nature of contemporary game play and hyper realistic graphics. Experts have scrutinized the risk of potential impact of violent video games on players' behaviors, aggressive thoughts, and emotions, often referring to the principles of aggression and desensitization. In contrast, proponents of gaming argue that firing up the Nintendo entertainment system is harmless; violent video games act as an outlet for stress relief and rest, and hold substantial educational value with only a small effect on behavior. While definitive conclusions remain elusive, it is essential to examine this closely, as gaming and popular games are a growing part of our society in recent years, and parents are understandably concerned.

Arguments For Video Games Causing Violence

Over the years, numerous arguments have been made supporting the notion that violent video games are risk factors that can lead to other forms of violence in real life. The idea is that the intense, digital environment of some video games, when played frequently, can desensitize players to real-world violence, making them more likely to engage in aggressive behavior. Games that present realistic gameplay experience of an extreme form of graphic violence, and reward players for controlling playable characters engaging in combat toward others, can blur the lines between digital and physical consequences. Moreover, it's not just about playing one game; recurrent exposure to violent games can increase the likelihood that individuals will adopt aggressive thoughts, as well as initiate violent conflicts, in the rest of their lives. Delving deeper, some video games have been observed to provoke mood swings, with players' adrenaline levels spiking during gameplay, potentially contributing to heightened aggression and violence once the game is turned off. Supporters of this argument emphasize the potential risk and harm of youth violence that can manifest when individuals become increasingly engulfed in playing such games, addicted to playing one game more until winning that final fight.

Arguments against video games being a cause of violence

A review of studies and research debunks the long-held belief that video games are a primary cause of violence among children. The video game industry argues for a far more nuanced understanding of the many risk factors contributing to violent behaviors than simply violent media. Many a study found that mental health, socio-economic background, and life experiences, for example, as well as drug and alcohol use, are factors that significantly control a person's feelings and propensity towards aggression, rendering the impact of controlling playable characters in video games negligible in comparison, even when an extreme form of violence is involved. Predominantly, engaging with video games is a form of entertainment and stress relief, rather than a catalyst for brutality. In fact, various studies in other countries show no correlation or even a negative correlation between playing video games and violent actions. It is crucial that we focus on addressing the root causes of violence in future, and provide support for those dealing with a history of drugs or alcohol use, rather than unfairly scapegoating the small effect of violent media, the internet, and the video game industry. Playing Mortal Kombat on their PC does not make children violent.

Conclusion

The debate about the link between video games and other forms of violence is still ongoing with no clear answer. It is evident that many risk factors contribute to a person’s violent behavior, and research into this has produced conflicting evidence. Thus, it is important to thoroughly examine all of the contributing factors before drawing definitive conclusions. We must also strive to look beyond individual behaviors and instead recognize that there are risk factors and social dimensions to our culture, and in other countries, which have an impact on video game related violence as well, far beyond the responsibility of the video game market.

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